We've always taken pride in our ability to make excellent software, and this is only possible with the exact match of different technologies and techniques all combined. The fast changing market demands different level of quality, style, tools, complexity and simplicity. We¡¯ve got them.

"From Photorealistic Rendering to Cell Shading."

We have full pipeline processes of producing 3D Graphics to apply each different platform.

Modeling, Animation, Texture, High-Polygon(suitable for movies, pre-rendering), Low-Polygon(suitable for 3D games, real-time rendering), Suited for Platforms, etc.

"Plenty Styles, Choose Freely!"

We have strength in creating the style you need in 2D or 3D with our graphic resources.

Japanese Anime style, American Comic style, Chinese style, World style.

"Market Demands Different Tools. We've Got Them."

Being able to cope with each demand from our customers, we have many ways to make graphic resources using different graphic tools

Alias Maya, Avid Softimage, Newtek Lightwave, Discreet 3ds max,Adobe Photoshop, Adobe Illustrator, All Legally Licensed. No legal liability to you.

ZhangMinglei Art designer, Manager Started from 1999

Since the day I worked in this company, I have put efforts in managing games and development. Through the projects that I managed, I was able to learn many things. And I commit myself to work perfectly and to continue to keep my level up. I¡¯ve been called as ¡°Dashu¡± in this industry.

We have been developing multiplatform throughout. We have been cooperating quietly with major companies and have been developing many great games.

Every work coexists with stress and enjoyment, as development coexists with challenge and happiness. And it is actually a same thing. But as a result, game developer can truly conquer a sweet piece of fruits.

*Dashu: A Chinese word for ¡°Uncle¡±, ¡°Friendly Elder¡±

ZhangHong Senior art designer Started from July 2001

It has been 8 years since working in Tose. I am very happy to work in such a company with professions. Dot, line and face are the most basic elements in game world. Either 2D or 3D, I am very excited when I am able to use those materials smartly to make the ideas come true.

Concept Art Direction and game production is two most important factors on my work.

Creative ideas with a new solution, an imagination of character playing around has to be made in direction part. Production part needs strict and perfect image and rationality must co-exist to create a virtual world.

I intend to work hard, humbly learn and to play limitlessly and hope that my team brings you a great game experience.

XuQian Art designer Started from July 2003

I am currently working on development for 3D backgrounds and human portraits. Entering the new generation in game industry, there has been more opportunities and challenges for the artists.
New skills were being asked such as: texturing, high polygon, resolution, rendering skills and many more. It is my goal to make higher level of quality and to extend my level of work.

Tose works with a very good heart just like a big family. I would love to be a 3D designer who could work with positive, serving attitude with someone who could do a great independent work.