One of our missions is working with every digital entertainment publishers without any limit. Therefore, we have been devoting ourselves to acquire cutting-edge know-how for all game platforms; For example, we have the ability to make contents for over 100 different kinds of mobile phones.
From collaborating with various companies, we could have the great merit to get the information of brand-new hardware, such as PSP™ and Nintendo DS™, faster than most game development company. Through this advantage, we can make accurate and appropriate suggestion and brilliant software meeting the needs of times.
"Backed by 30 Years of Experiences: from NES to PSP™¡£"
- Nintendo Game Boy® Advance
- Nintendo DS
- Nintendo GameCube™
- Sony PlayStation® (PSOne)
- Sony PlayStation®2 (PS2)
- Sony PlayStation®3 (PS3)
- Sony PlayStation Portable(PSP™)
- Microsoft Xbox™
- Microsoft Xbox™360
- Wii
- Arcade
- Etc.
"It's the Fastest Growing Category at TOSE China, too!"
- PC Online Game
- Console Online Game
- Character-based Online Casual Game
- PC Massively Multiplayer Online Game
- Etc.
"3G is Not the Future at TOSE, It's the Present."
- GMS, CDMA, GPRS, 3G
- Java, BREW
- i-mode, J-Sky, Ezweb
- 2D and Real-time 3D Games
- Etc.
"Our Enormous Experience on Console Game Development Has Been Successfully Transferred to PC Platform."
- Packaged Game
- Flash Game
- Java Game
- Online Game
- Etc.
ZhouWeihai Program engineer Started from 2000
From the NES (Nintendo Entertainment System), Super NES, Game boy, and later Playstation, Playstation 2, Game boy advance, and recently Xbox360, WII and PSP, we have been developing multi platform in multi-genres, genres that includes adventure, RPG, Sports, and many more.
We have been involved, support and participated with many major game brands for their very well known titles.
Through our experience in many core part of development, now we have developed our own next generation game engine called Tsunami. This engine has been the important tool and given us support for showing functions such as: huge virtual game world, character animation, next generation class real-time rendering, physics, script event control, Artificial Intelligence, multi network function and so on. At the same time, we were able to bring out solution for all developing process. Using the latest net technology, we have also developed a tool that supports multimedia contents creation platform such as Maya, 3dMax, XSI for the better efficiency of design team. We are continually putting an effort to create a better game.
HuChunyu Program engineer Stared from 1997
Online game is something that includes from recently popular web games to a major game that takes few million dollars. We see new games almost every day but there are very few that has been succeeded. Obviously, success will be determined by operation ability, marketing ability, game quality, game¡¯s stickiness, and game¡¯s lifespan itself. Based upon excellent game design, with a blending of yet to be improving game engine and honorable game developers, we have been providing new and fun games to the world.
SunLi Program engineer Started from 1999
We have been involved in Japanese mobile phone¡¯s application. (NTT Docomo, Softbank, KDDI) We have developed new and also have done many of porting for mobile applications and flash games. And through our experience of various foreign game localization, we now are in development for apple¡¯s iPhone and Google¡¯s Gphone.
A popular Chinese development of KJAVA and BREW mobile application has also been used for China mobile ¡±Shenqibaodian¡± and China Unicom¡¯s ¡°Baibaoxiang¡±. Our development has been expanded through new generation mobiles. Even if the requirement gets bigger or how much mobile games get better, we will continue to put our effort for the greatness of mobile content industry.