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Striking photo-realistic 3D graphics is one of the key requirements of Next Generation consoles and high-end PC game titles of today. At TOSE CHINA, Next-Gen is already a Current-Gen. First, the use of required techniques such as Normal Map, Specular Map, and various shadings in conjunction with the use of tools such as Z-brush, Autodesk Maya and 3ds max, Softimage|XSI, Adobe Photoshop are the household names at TOSE CHINA. But what¡¯s most important is the eyes to see the level of details in the picture. At TOSE CHINA we take the investment in education and training seriously in moving ahead in the new era of gaming. And, YES, we are ready and working hard on Next-Gen Art. |
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Hero or Monsters, Multi-Million Polygon modeling and scaling down to the highest usable in-game model is one of the common techniques to generate Film-like characters for the games of new generation. |
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High Resolution textures with various mapping techniques make truly believable environments for the stories to take place. Precise use of polygons will use the Next-Gen consoles¡¯ power more effectively. |
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Super-Detailed vehicles to enhance the reality of motion and battles are essential for new-generation actions. Using our experiences working in over 400 game titles (1,100 titles by all TOSE Group) we can make your next AAA title to look and feel like out of dreams. |
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TOSE CHINA is equipped with the industry-standard highest security system throughout the studios together with the highest level education internally. |
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